AI Insights · Timothy · July 2022
Top 5 2D Realistic Games in Oceania Q2 2022
Discover the performance trends of the top 5 2D realistic games in Oceania during Q2 2022, including weekly downloads, revenue, and active user metrics.
In the second quarter of 2022, the top 5 2D realistic games on a unified platform in Oceania showcased diverse trends in weekly downloads, revenue, and active users. Here's a closer look at each game's performance based on data from Sensor Tower.
Evony from TOP GAMES INC. experienced fluctuations in weekly downloads, starting at 13K at the end of March and gradually declining to approximately 6.1K by the end of June. Weekly revenue also showed some variation, peaking at around $241K in early April and dipping to approximately $188K in early June. Weekly active users saw a decline from around 33.9K at the beginning of the quarter to 25.1K by the end.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED had a somewhat stable download rate with minor peaks, such as 3.8K downloads in mid-April and 3.2K at the end of June. The game's weekly revenue saw notable highs, reaching approximately $188K in late April and around $156K in mid-June. Weekly active users showed a steady increase, peaking at about 20.9K at the end of June.
June’s Journey: Hidden Objects, published by wooga, maintained fairly consistent download numbers, hovering around 2.4K to 2.6K throughout the quarter. Revenue remained strong, with weekly earnings peaking at nearly $108K in mid-April and staying above $96K towards the end of June. The game also maintained a robust active user base, with a slight dip from 54.3K at the beginning of the quarter to 52.4K by the end.
Guns of Glory: Lost Island from FunPlus International AG saw a significant decline in weekly downloads, starting at 1.2K in late March and dropping to just 168 by the end of June. Despite this, weekly revenue showed resilience, peaking at around $84K in mid-June and closing the quarter at approximately $90K. Weekly active users followed a downward trend, starting at around 6K and ending at 3.1K.
Lastly, The Grand Mafia by Phantix Games experienced a rise and fall in weekly downloads, with a peak of 6.1K in mid-April and stabilizing around 3.7K by the end of June. Revenue trends were consistent, with weekly earnings peaking at about $86K in mid-April and maintaining around $69K by the end of June. The game's weekly active users showed a steady presence, ranging from 12.5K at the start of the quarter to 14.0K by the end.
For more detailed insights on these games and their performance, visit Sensor Tower.